PM3.6 - Meta Knight - Subaction - Swing1
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
Stats
IASA: |
None |
Hitboxes active: |
5-7 |
Hitbox set 0 hits: |
5 |
Subaction Index: |
0x121 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
3 |
5 |
10 |
80 |
361 |
Slash |
Unknown(24) |
AD |
2 |
4 |
4 |
|
Scripts
Main
- BeamSwordTrail { unk: 100 }
- ItemSetProperty { unk1: 6, unk2: 2.0 }
- AsyncWait(4.0)
- Subroutine(External: gameAnimCmd_SwordSwing1Common)
- MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 9, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- AsyncWait(7.0)
- DeleteAllHitBoxes
- ItemSetProperty { unk1: 20, unk2: 1.0 }
GFX
SFX
Other
- ModelChanger { reference: 1, switch_index: 2, bone_group_index: 0 }
- AsyncWait(4.0)
- Rumble { unk1: 16, unk2: 0 }