PM3.6 - Meta Knight - Subaction - Swing1
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 5-7 | 
                
                    | Hitbox set 0 hits: | 5 | 
                
                    | Subaction Index: | 0x121 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:5-7
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Angle Flip | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 3 | 5 | 10 | 80 | 361 | Slash | Unknown(24) | AD | 2 | 4 | 4 |            | 
                
             
            Scripts
            Main
            - BeamSwordTrail { unk: 100 }
- ItemSetProperty { unk1: 6, unk2: 2.0 }
- AsyncWait(4.0)
- Subroutine(External: gameAnimCmd_SwordSwing1Common)
- MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 9, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- AsyncWait(7.0)
- DeleteAllHitBoxes
- ItemSetProperty { unk1: 20, unk2: 1.0 }
GFX
            
SFX
            
Other
            - ModelChanger { reference: 1, switch_index: 2, bone_group_index: 0 }
- AsyncWait(4.0)
- Rumble { unk1: 16, unk2: 0 }